Archive for September, 2009

Are video games based on social issues a good method to educate audiences on complicated issues?

Monday, September 28th, 2009

Video games were developed first and foremost as entertainment. It was only after their meteoric rise in popularity that experts began developing learning games disguised as fun pass times. Interactive games programmed and developed to teach a specific skill with clear right and wrong answers can be extremely beneficial for teaching concepts requiring memorization or to help develop hand-eye coordination. Using games to reinforce math facts, spelling, grammar or and the like can speed up the learning process and free up trained educators to work with other students who need more individualized attention.

Three dimensional video programs can effectively train airline pilots, truck drivers and medical professionals improve their skills before actually entering the real world.

Designing a video game to teach social issues is doomed to failure from the start. Too many intangible variables factor into social issues. A gamer play any video game brings intangible emotions to the playing field before they ever pick up the controller to “play.” No matter how skilled and trained a programmer is, they can not plan for each nuance and past personal experience individual gamers bring to the table.

Culture, upbringing, peer and parental influences, no matter how subtle, all play a role in an individual’s views on racism, sexism, religion and ethnic perceptions. This is true for both game programmers and players. With bias on both sides of the game issue, it is impossible to train people to be more tolerate of lifestyles different from their own.

Many factors contribute to an individual’s social precepts. Body language, tonal nuances, smell and vision, whether we are aware of these sensory influences or not, impact our world views and help us form opinions of other cultures and social settings.

Unless care is taken, game designers seeking to ease social tensions and increase cultural tolerances can have the opposite affect of reinforcing the stereotypes players bring with them to the games.

There are no clear cut right or wrong answers when dealing with social issues. Teaching ethics and moral values will have a greater effect on bringing about social tolerance than video games developed to teach people how to deal with complex social issues.

If programmers want to improve the world’s social climate, a better approach than addressing specific social issues would be to develop a game that purports the motto of the United Nations “Do unto others as you would have them do unto you.” Often referred to as the Golden Rule,’ developing a game based on this concept is a better way to help people develop a deeper understanding of complicated social issues.

Growing older and still playing video games

Thursday, September 24th, 2009

Video games are fun and will never get old. Honestly. The big question is: Should I be ashamed of this? I’m going to assume that if you are reading this, you are also a video game fan. Should you be ashamed of getting older and still enjoying video games? The answer to both these questions is: No.

Seriously. I don’t know about what you used to play, but from the time I was ten, I was playing Super Mario Bros., Duck Hunt, Gradius, Dragon Warrior, and Crystalis on NES. They were so basic…yet so fun. I graduated from NES onto the SNES a year after it came out.

Man, Super Mario World was the coolest game I had ever seen. If you remember when the SNES was released, you know exactly what I mean. SNES games I loved: Mega Man X, Super Metroid, and Street Fighter II. Classics.

Video game fans were awed by the Playstation when it was released. Some systems that promised to be great flopped. RIP: Jaguar, Sega CD, and Sega Saturn. Oh, and Virtual Boy in it’s crimson wonder.

I think we all remember the release of Dreamcast (ah…poor Sega), and Nintendo 64. We all know the current systems, Playstation II and III, Gamecube and Wii, XBox and Xbox 360. Games have come a long way since we older game geeks started playing…but the classics will never die!

Anyway, back to the original question. Should we be ashamed that we, as older men and women, still love to play video games? Definitely not. Here’s the thing: The only reason to be ashamed would be that video games are thought of as a children’s pastime and not a proper adult activity. Why is this? Because the generations before us didn’t have many video games as a kid. Sure, they had Atari and some arcade games, but what percentage of American households had systems compared to the percentage today? I mean, pretty much every household with kids has a video game system, today. We see commercials for video games on TV and stores dedicated to video games. These things weren’t around when the generations ahead of us were kids. They didn’t grow up with video games the way we did. So, as adults, they saw these games that were new as kid’s games. We never saw grown ups playing games (because thats not what that generation was used to) so we got used to seeing video games as a kids hobby. Our generation is changing that, though.

Another interesting point is how games have developed. What I mean is, back in the day there were really no games designed for adults. The most mature game out there was Mortal Kombat. Many grown ups didn’t find much entertainment is simple games like Mega Man or Sonic. Now, however, we have games like Madden, Splinter Cell, and GTA. These games are more adult oriented.

Anyway, I love video games and will always love video games. If you read this article all the way through, I know you do too. There’s nothing for us to be ashamed of.

Breaking Into The Video Game Design Field

Sunday, September 20th, 2009

If you’re a dedicated gamer, you’ve probably said more than once, “I should go into video game design, I could make stuff even cooler than this!” In fact, there is currently a great demand for individuals in the video game industry, but not everyone who loves to play games can successfully design them. There is a big gap between knowing what makes a great game and being able to actually design a game that fits those criteria.

The current demand for video game design experts is why more colleges than ever are offering courses in computer game design and computer animation studies under various titles. The best courses offer a degree that thoroughly covers everything from the basics of computer animation to game script development.

Education Plus Personality Equals Success in Video Game Design

Today’s game design companies are looking for a combination of talents and knowledge that can only come from experience and education with a good dash of the right kind of personality as well. Some people are avid gamers but simply don’t have the dedication and attention to detail that is necessary to become a designer, while others have the creative personality, attention to detail and striking concepts but have never bothered to get the educational background required to hit the ground running. There are several things that are key to success in video game design, including:

A background in computer animation and game design

This is where a solid college education comes in. Because the industry is constantly changing, you need a degree from an accredited university that keeps up with changes in the industry and has experienced professionals teaching the courses. You need to understand and be able to execute the steps of animation and design from the inside out to be successful.

Discipline and attention to detail

There is so much more to video game design than just having a great concept. You need to be able to develop detailed, precise flow charts for different levels and possible outcomes and be able to precisely structure the theme and mission of a game concept. Continuity, clean execution and flawless design are all the result of discipline and attention to detail.

Understanding of character and story development

In other words, you can’t just be all action oriented. A good college course will have courses that help you develop story structure and individualize characters so that they aren’t simply “cardboard stereotypes.” The uniqueness of each character and story can make or break a video game design, so be sure you’ve learned these skills.

Script writing

You can design the action, but you must also tell the story. If you are going to get a degree that relates to video game design and/or computer animation (both excellent choices), check out the curriculum to be sure you will learn script writing. Additionally, it may be a good idea to take a course or two in creative writing to further hone your skills. It also helps if you’re an avid reader who enjoys fantasy and adventure.

If you have the personal characteristics you can attend a good college that teaches you the right skills. Look for one that offers a good range of animation and gaming courses and includes the development of a complete portfolio. The portfolio is an indication that you will leave being able to complete a gaming project and that you will have a concrete example of your work for prospective employers to review. From there, your career in video game design will take flight.

Video game reviews: I Wanna Be The Guy

Wednesday, September 16th, 2009

Do you remember the golden years of video games? When programmers compensated for badly-made video games by completely stacking the deck against the player? Kayin does. He’s the creator of I Wanna Be The Guy: The Movie: The Game (also known as IWBTG), who describes his game as “… a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure.” He’s not kidding. IWBTG is easily one of the most difficult platformers of this era or any other, packed with not only challenge, but a healthy dose of sadistic humor.

The plot (presented in an opening sequence ripped off shamelessly from Megaman 2) is as basic as you can get: You are The Kid and your mission is to beat The Guy and become The Guy. Of course, this game isn’t about the plot. It’s about desperately trying to work your way through each screen without getting blown into a bloody pixelated mess. The Kid is armed only with a gun and a double-jump, and one hit from anything will kill him. In a merciful move by Kayin, save boxes throughout the game will keep you from losing too much of your progress. Depending on the difficulty, their frequency varies from once or twice per screen to one every ten or twenty screens. Only those with a lot of patience or a masochistic streak should attempt the game on its highest difficulty setting.

The game itself does a lot with very little. While there are some interesting special effects, IWBTG isn’t about bells and whistles. It’s about spikes, projectiles, and tons of pixel-precise jumps through screen after devilish screen. But the numerous screens are cleverly designed to push your reflexes and muscle memory to their breaking point. It’s often necessary to die a few times before you figure out how to tackle an obstacle, but this is a minor issue since you can restart as many times as you want. Each screen presents a different challenge from the previous one, from the subtle to the outright bizarre. Throughout the game there are references to everything from Megaman to Mario Paint.

In case it isn’t obvious yet, IWBTG is ABSOLUTELY NOT for everyone. The easiest difficulty level is Medium. This gives you the most save boxes to work with, but you’ll be mocked by the “WUSS” label on those extra save boxes and a girly hair bow on The Kid. The first three screens of the game’s upper path are a pretty good test of whether or not you can deal with IWBTG’s merciless challenges. If you can get through the apple gauntlet, the moving clouds, and the spike-filled elevator ride, then you’ll probably enjoy the rest of the game. Otherwise, all you’re going to get out of IWBTG is frustration.

IWBTG’s throwbacks to 80’s and 90’s video games will give veteran gamers a laugh and demonstrate to everyone else how mercurial game designers could be with the minimal tools they had available. Its goofy non-sequitors and witty lampoons on video game stereotypes are perfectly geared toward its target audience. And if you do manage to become The Guy, you’ll have the satisfaction of knowing that you’ve triumphed over one of the most fiendishly-crafted games of all time. For introducing a new generation of gamers to the soul-crushing goodness of classic video games, I Wanna Be The Guy: The Movie: The Game gets a 5 out of 5.

Get it for free at: http://kayin.pyoko.org/iwbtg/