Archive for June, 2009

Downloadable game review: Gunbolt

Tuesday, June 30th, 2009

Gunbolt is a side scrolling shooter with some platformer elements.

GAME PLAY – 2/5

The basic idea is that you choose your character from a Chipfox or his robot MK3000 with different abilities then you walk to the right and shoot everything that moves. You also need to be able to touch eggs to release pingoo’s, which look like penguins. At the end of each level there is a boss character who takes many more hits to kill. This game never gets any more complicated than that. There are spheres you are supposed to collect for a power up, but it is often all one can do to keep up with the many things on screen trying to kill you. They come from above and from behind, and this would all be fine except the controls make it difficult or impossible to move the way you must. In the end until you get to the boss of each level the easiest way through is just to hold the fire and forward buttons and just accept that you will take damage when you need to jump and save the pingoos. Mercifully, you begin the game with 12 lives.

GRAPHICS – 3/5

The graphics of Gunbolt have a cartoon-like appearance. This provides a light hearted touch to a game that is otherwise about making lots of things explode really quickly. They are bright and colorful, pretty much on the level of Sega’s original Sonic the Hedgehog games.

SOUND – 2/5

The sound of gun fire and explosions gets old fast, but not as fast as the squeak the pingoos make when they are released. The sounds are not inappropriate for a game of Gunbolt’s type, but the mute button is still your best friend when playing this game.

CREATIVITY – 3/5

The game does have some unique elements in the design of many of the enemies. There are also many borrowed concepts applied in new ways, but overall Gunbolt is yet another simple side scrolling shooter.

INNOVATION – 2/5

Some interesting enemies and the crystal collecting earn Gunbolt a point of innovation. Unfortunately, the mechanics of the game make it very difficult to enjoy either. Aside from these Gunbolt is just another way of blowing up large quantities of enemies.

OVERALL – 2/5

Gunbolt is not too bad at what it tries to do. It is a simple shooting game that can be entertaining in very small doses. As this is not from a professional game design company it is clear that a great deal of effort went into Gunbolt, but unless you really like run-and-gun games there are better games for $14.95.

Game Design Ideas For MMORPG Game Design

Wednesday, June 17th, 2009

The popularity of massively multiplayer online role playing games (MMORPGs) has exploded over the past few years and shows no sign of letting up. Thanks to the success of hugely popular titles such as World Of Warcraft, EVE Online, and Dark Age of Camelot, the demand for new MMORPGs keeps increasing.

Because of this, demand for game designers who can develop new titles in this genre will also be strong for some time to come. If you are interested in a future job creating these types of games, here are several key points to keep in mind.

Design breaks into three main parts.

First is the game mechanics side, which is often designed iteratively. The interface players use to control their characters, the powers and abilities those characters can posses and the limits of their ability to interact with their surroundings are difficult to precisely plan.

The main concern of a game designer here is to ensure that players can play interesting types of characters, that they can do reasonable things, that there isn’t a silver bullet that makes everything else unimportant and that the interface is easy to use.

Character types should be different enough that the player can start over as a different type and not feel bored at doing the same thing again. For best results players should be able to fight and cooperate with other players, as humans are more of a challenge than bots and the social aspects can be a game’s big draw. This doesn’t get rid of the need for classic wandering monsters to kill when alone.

The second part is the setting. The world in which the gamers will play is usually tightly planned. There is a growing trend in allowing player designed content, but it is too early to know if this is a dead end, a minor outgrowth of the main genre or the coming thing. This is the artistic side of the endeavor.

A game designer must be able to create a distinct world, one that stands out from the rest in some way. It should have enough verisimilitude that a player isn’t spending time thinking about some part just isn’t right or is a clear reminder that this isn’t a reality. It needs to be flexible. Players will try very hard to think of something you didn’t, and will explore places you didn’t intend.

The third part is the engineering end, ensuring the game is capable of handling the traffic and is stable enough to handle normal and unusual conditions. The game designer here must understand the technical issues of networking and the internet, and must also understand how to design the game to maximize the play aspect and also minimize the strain on the equipment.

One way is to clone sections of the setting, such as an arena, dungeon or skirmish site, and have multiple groups using it at once in unconnected adventures. This allows the game to use only one setting, with groups adventuring through the site, invisible to each other and each dealing with their own set of inhabitants.

More than one MMORG has failed when demand was higher than expected and the game was unable to compensate. This will probably ensure that the games will always be on shards, which is the term used for multiple servers running the game. Additional shards can be added as needed, or shut down when not required. This even improves profitability.

MMORPG game designers need a large skill set. Increasingly, companies rely on teams of designers to provide all of the abilities needed. Game designers thus need to be good at one or more of the basic needs of the genre, be able to work well with others, work to further a plan and have enough creativity to make the product a better one because they were involved.

Girls versus boys in the gaming community

Tuesday, June 2nd, 2009

Girls versus boys in the gaming community?

What really is the difference? Are the boys more game freaks than the girls? OR do the girls prefer a particular kind of game genre, different from what the boys prefer?

In this article, I will be analyzing the roles of girls and boys in the gaming industry. Read on!

{} Game playing

In terms of playing games, research has shown that if availed the same opportunity and rights in the same condition and situation, the girls will do exactly like the boys when it comes to games.

The boys don’t play more games than the girls and vice versa. The main thing is the condition. A girl can be the only kid in a family where games are not allowed for some reasons. She would grow up not playing games like the boy who grew up under parents that won’t go to work without playing a game or two.

Can you see how it works?

Girls are as much human beings as boys; and we are still yet to have a scientific proof that in gaming, the desires of one is stronger than the other. So this is the case.

{} Types of games they love

How about the kinds of games a girl would love? How about the kinds of games a boy would love? Is there any difference in this?

It is obvious that there exist some unisex games. Truly, most games are unisex. However, recently, some games were developed for a particular sex. Such games are at times played by the other sex, but in very rare occasions.

A game specifically designed for females will be very uninteresting to the male. However, there exist very few of such games. Why? Probably because the manufacturers need money: they need a larger market, and so they’d rather prefer to design a game that both male and female would love. Is there anything wrong with that?

{} Manufacturing

How about the manufacturing of the games? What role do the girls play and what role do the boys play?

There isn’t any specific role in game design, development and manufacturing assigned to any sex or gender. Anybody can take up any role. A girl can become a good game designer or developer as much as a boy can.

However, research has shown that most game designers, developers and programmers are males. Where are the females? Some are stay-at-home moms, nurses, etc. Funny?

Truly, some professions are better of for females than males and vice versa. This has being clearly seen, especially when it comes to game design and manufacturing.

The above summarizes the state of girls and boys in the gaming industry.