Archive for January, 2008

Video Game Design Careers – Where To Start

Friday, January 4th, 2008

It’s getting to that time in your life when you have to start considering exactly what you’ll be doing with your career and video games look like a solid field. You’re good with numbers, you know a little programming code, or you’re a fairly decent artist.

Any of these are good reasons to consider the industry, so where do you go for video game design career information? You’ll need to be proactive, getting out there and putting forth the effort to make the most of your interest. Here’s how to start.

First off is schooling.

For any video game design career, you’ll need to get a two to four year degree in the field you’re interested in first. Devry, ITT Technical Institute, and many of the Art Institutes all offer programs that will prepare you for the video game design field as well as offering you tons of video game design career information through their programs.

There are other more traditional schools, such as The Digital Media Arts College in Florida, which offers extensive Bachelors Degree programs in video game design, as well as Collins College in Arizona. Almost anywhere in the nation though you’ll find a program that will help you get the video game design career information you need.

Know The Industry

But, just getting a degree is not necessarily enough. Many careers require some level of experience or knowledge of the industry, possibly even just a few contacts from within. Regardless, you should be familiar with the various game design companies.

Not only should you know which companies you’d like to work with when it comes time to apply for jobs, you should know what they produce, familiarizing yourself with their output.

You should know that EA has multiple studios that produce Sports games, action games, and movie license among many others. You should know that if you want to work for a Japanese publisher, you might need to know a little Japanese.

Get Out There and Network

Once you’ve familiarized yourself with the industry and are on your way to having a degree, you should look for video game design career information in the most information packed places of all, the trade shows and publications.

You can find endless amounts of information at these shows, with every major publisher out in full force. Though E3 has changed its format this year to a smaller invite only summit, other major shows such as the Tokyo Game Show (once again, Japanese helps), or the Game Developers Conference offer plenty of chances to step in and grab information or meet and greet with designers.

And if you can get invites to any industry events, either through school or press credentials or through networking with industry insiders, you can find yourself in a position to land a great job designing video games.

The real key to finding good video game design career information is to step out of the box and take real initiative. You had better have a keen eye and a willingness to get your foot in the door and meet lots of people. There are hundreds of opportunities out there if you’re willing to make the effort in exploiting them.

Video game reviews: Duke Nukem 3D (PC)

Thursday, January 3rd, 2008

The mid to late 90’s saw an explosion of PC games as developers began pumping out content at an amazing rate. Some games were not worth the effort of installing, but some were outstanding and would go on as the best games in the history of PC gaming. In 1996, 3D Realms brought the hero of the 2D side-scrolling world into the 3D universe with Duke Nukem 3D and added a new dimension to the FPS games: humor.

Duke was bigger and badder than them all. Forget Doom’s space marines; real heroes don’t need armor, they just need bigger guns. Duke came complete with shotgun, machine gun and the rocket launcher for that extra added touch of destruction. Need a little more flair? How about the Freeze Ray, which froze a target allowing it to be shattered with kick, or the Shrink Ray, whose victims would temporarily shrink to a minuscule size just right for stomping under foot. Rounding out the weapons available were the handy pipe bombs and the multiplayer favorite: lazer trip bombs.

The player didn’t just blast their way through the game, they were Duke Nukem handing out the punishment as Duke provided the injury as well as the insults. From the smallest enemy soldier to the largest Boss, the player was ready for anything because the Duke said so.

Duke’s humorous insults were one thing, but 3D Realms game designers worked very hard, with tongue in cheek, to plant so many special in-jokes into the game, that you would play it over and over just to find them all. Who can forget “Terminated!” when you find the metal arm sticking out of the machinery, or “Doctor Jones, I presume?” after walking into a cave to discover the dead body of a certain archeologist.

There was also the bonus of secret levels to be found. Discoveries made by lucky gamers were posted in gaming forums and had players scrambling back to the game to find out things like, just what was in Captain Jean Luc Picard’s ready room aboard the Enterprise?

Multiplayer Duke sessions became the office lunchtime staple. Fast, fun and simple with players being able to blow up each other in the most elaborate ways. Some people were ingenious with the use of the lazer trip-bomb which could be planted in very dubious ways to lay waste to an adversary, or two.

If you thought that all the fun stopped there, you were wrong. Duke Nukem 3D utilized a very cool graphics engine called “Build”. Build was easy to learn and only limited by your imagination. Once people got the hang of manipulating things in the Build world, user designed maps began to flourish. Maps of places both real and imaginary could be created with ease and placed on popular game sites to be shared with others. This was probably why Duke Nukem 3D remained on computer hard drives for years.

3D Realms has been at work on a new Duke Nukem for about 12 years now and just recently there have been teaser trailers for Duke Nukem Forever on the internet. Referring to their mantra of “It will release when it is done”, 3D Realms has had fans of Duke Nukem patiently waiting for the day when they can again, “Come get some!”