Evaluating the worst video games

July 19th, 2010

Now this is a subject that really gets my proverbial goat. How I don’t envy those among us who buy bad games on the spur of the moment. Their spontaneity is a thing to be admired. I have a few friends (one especially) who seem to insist on buying terrible games, even despite my dire warnings to the contrary. “Beware the ides of Bubsy 3D,” I’d say, but alas, my words were not heeded. And whatddya know? He now proclaims it to be the worst game of all time.

Bubsy 3D. For all those whose innocence has not been completely destroyed by the experience of playing it, allow me to explain. Here is a game in which the player is told to find the 99 pieces of a rocket so they can fly back somewhere. Pretty boring so far, but nothing earth-shakingly terrible. It is only when you actually play the thing that you realise there’s a whole world of dire ineptitude out there that you simply didn’t know existed. I haven’t completed the game myself, having only played it (for as little time as possible) at my friend’s house, but I can imagine that, upon completing it, one is changed beyond recognition. If you survive it with your head held high you become a man, and if you suffer it through boredom alone, I am sure you eventually become some kind of twisted monster. You see, the fact that a game designer can sit there and concoct a game in which all the levels are giant chessboards with slightly different amounts of enemies – and think that’s a good idea – simply beggars belief.

But perhaps (and I brace myself as I say this) the designers can be forgiven. After all, it was a sequel to a game that by most accounts was half-decent. If the designers realised the errors of their ways after the deluge of bad reviews and vowed never to make something so bad again, then perhaps God in his infinite mercy will give them a place in heaven. What cannot be forgiven, however, are those games that set out solely to make a quick and easy buck on the backs of the fools among us who are so easily swayed by advertising. Take ‘Little Britain’, for instance. The TV series was vastly overrated for one, but it had its moments. But the game! I played the first level, and, having not seen the horrors of war first-hand, I rank the experience as one of the most traumatic of my life. I played that fat girl (“yeah but, no but”… urgh) and I was tasked with skating in the park and collecting as many CDs as I could. Collecting CDs, I ask you? I haven’t seen the back of the game’s box, but if they mention that as one of the unique selling points then surely anyone with half a brain wouldn’t touch the thing with a twenty five-foot bargepole. But alas, such is the stupidity of the people, it was bought en masse and as I recall, reached no.1 in the charts.

The fact is, as long as there are easily-duped consumers in this world, there will be pathetically dire videogames. So I beseech you, if you will listen: never, I mean never, buy a game if it is based on a TV show or a movie, unless the reviews agree it’s decent. Never buy a game on first sight. Use your common sense and your logic, please. 90% of games, if not more, are not worth buying. Know what you want before you buy – only then will you find true gaming greatness. If everyone heeded these warnings, who knows: one day maybe these terrible games will not allowed in public. Let us pray for that day.

Video game reviews: Warcraft III: Reign of Chaos (PC)

July 15th, 2010

Well Warcraft 3: Reign of Chaos was and maybe is the best real time strategy game ever. It is the purely genius game designed by Blizzard and even thought released many years ago still played today. For a reason. Warcraft 3 reinvented the genre of strategy and raised the bar of quality to such heights most competition couldn’t follow at all. Everything from the singleplayer campaign to the sounds are very well made and thought true and it is a very finished game. The cinematic are movie quality and the story of the campaign is well written. The playability is awesome and the units and buildings are both well designed and well made in general. Every voice in the game fits in and it is also way more voices than needed, even a lot of humor. It is hardly arguably the best real time strategy of all time. It is Warcraft 3: Reign of Chaos.

With that fantastic start I could just conclude it now and say that well that is all. If you have not tried Warcraft 3 yet then shame on you. Yes I know it is old, but come on it is the best game ever and it costs like the same as a pizza at Dominos. Go buy and start to play Warcraft 3. The game is still popular due to the multiplayer on Blizzards famous Battle.net and it is played as a eSport. That means that this game is used for competitive gaming at LAN evens such as The Gathering. The multiplayer is very well balanced and very entertaining and with the added touch of custom maps if you are bored of regular play. That is another great thing about Warcraft 3. The world editor is very powerful, but yet very easy to work which means there are thousands of player made maps, campaigns or cinematic out there for you to download. That means that it is a lot like buying a Half Life game, the modding community is so huge buying this one game gives you hundreds of games extra for free.

If you never have tried Warcraft 3 and don’t intend to you do deserve a whacking with a big stick. I am sorry, but it is just true. It is a fantastic well made game that deserve all the praise I and a lot of other game critics have given it. It has a long singleplayer campaign that are worth the prize of the game alone, but the game also offer a very large multiplayer community. The community is just as large these days as it used to be, even with the release of World of Warcraft. However you probably do need to buy the expansion pack of Warcraft 3 too. Warcraft 3: The Frozen Throne, but this game is also very cheap and you wont regret it.

Video game reviews: Bullet Witch (X360)

July 2nd, 2010

Bullet Witch excited reviewers who played early builds of the action game. The game developers promised to create a game that combined gunplay, magic, amazing effects, next generation graphics, and destructible environments. At times, they deliver on their promises, but the final product should disappoint almost any gamer looking for an experience worth 60 dollars. The game is set in 2013 after billions of people have died from warfare and disease. Hordes of demons attack the world, and a witch named Alicia must defend humanity from a mighty army. Alicia uses a mighty gunrod and spells to take on the demon hordes.

Pros:

The pros of Bullet Witch do not match up to the shortcomings of the game. At times the graphics and music rise to the occasion, but every aspect of Bullet Witch remained inconsistent throughout the game. The spell effects look impressive, and the spells are interesting. The destructible environments make for memorable fights at times, and the opponents are colorful.

Cons:

Although the game designers of Bullet Witch promised to make a game that would combine amazing graphics with exciting gameplay, the game falls short in every area.

Bullet Witch features uninspired level design, average graphics, and tepid gameplay. Spells become almost useless, because a difficult interface makes them unruly and slow. in the middle of a frantic gunfight, players don’t have time to choose spells from a menu. The graphics of enemies are at times impressive, but there are not enough enemies and the backgrounds do not match up with the great visuals of the characters. In addition, aiming is difficult and players will have problems with aiming. In summation, Bullet Witch is only a shadow of a true next generation title, and you have much better games to spend 60 dollars on than this poor excuse for an action title. Shadowrun, a similar game with good reviews, will release this year and promises to combine exciting gunplay and magic. Maybe Shadowrun will save use from the evil spell of this witch.

Ratings:

Overall: 6

Level design: 4

Graphics: 7

Replay: 7

Gameplay: 4

Sound: 8

Online video game reviews: Great Tree

June 29th, 2010

The standard formula for most games design as casual games is usually fairly cartoony graphics, simple but addictive game play and little to no plot. Great Tree however does away with all of these conventions. Without giving too much away, the game is the story of the Wren (fairies) who must nourish their magical tree or they will die.

To do so the Fairies must venture into the hazardous woods in and collect the pollen while avoiding dangerous animals out to hurt them. With a surprisingly detailed story involving cinematics with hand drawn illustrations and narration the game has a feel that’s normally associated with traditional fairy tales instead of video games.

The game involves controlling a fairy to collect glowing balls of pollen and avoid the dangerous insects in an area. Utilizing a small levelling up system and a number of different wings that can equipped you are able to fight back move faster or get different power ups allowing you to suit the game to you playing style. It also offers a hard difficulty for players with more experience but the game play is quite definitely not the focus of the game.

Game play:

Sadly the game play of Great Tree really does manage detract from the whole experience. The overtly simplistic levels simple are neither challenging nor interesting to hold your attention, and the addition of role-playing game elements just really isn’t particularly helpful. 3/5

Graphics:

The graphics of the game are simply superb, from the traditional illustrations to the beautifully rendered 3D backgrounds the graphics of the game are definitely its strong point. 5/5

Audio:

Similar to the game play the sound in the game just seems to lack the depth that should be there, the music for the levels is nice enough but the narration seems to be spoken in a very bored monotone which does detract from the overall feel. 3/5

Lasting ability:

Sadly with its focus on the story side of the game, its shallow game play, its short length and lack of difficulty it is really hard to imagine this game lasting particularly long. 2/5

Creativity:

As I have already said this game takes a considerably different stance than most casual games, trying a completely new style of game and while it didn’t quite seem to work it is still a good idea 5/5

Overall:

My overall impression of this game is that it is a good idea that just didn’t quite work. However I do applaud their inventiveness and hope that reflexive attempts another game with the same style as there was definite unrealized potential. However I can definitely say that I would not recommend buying the game as I don’t think you would get your moneys worth. 3/5

Employment For Video Game Designs

June 15th, 2010

If you are thinking about your career and enjoy playing video games you may want to seriously consider a degree in video game design. You can find employment by designing or playing video games. Here are some employment opportunities with a video game degree.

1) Video Game Programmer They write the code for video games to work properly. It is a hard job because video game programming often entails writing complicated functions and algorithms that is usually more difficult to create than the usuall software written for business applications.

Video game programming may not be the right track for some looking for emloyment in video game design. but if you are to write code and program, why not do it for video games?

2) Video Game Tester

A job as a video game tester you would be paid for playing video games. If you are a video game junkie wouldn’t that be great employment for video game designs. What you would be doing is playing the game and look for things that don’t work properly or hard to understand because it seems it doesnt add value to the game. You would also try and crash the game to see if you could make things go wrong.

3) Video Game Animator

Animators are the ones who bring the game to life by designing the movement of the video game characters. You work hand in hand with the programmer to accomplish this task. The bottom line is they are responsible for the animation and graphics so if you are somewhat of an artist with imagination this is a great opportunity in employment for video game designs.

4) Sound Designer

Sound designers create music and the sound effects of video games.

If you have an interest in both music and sound, understand and know how to work recording equipment and be familiar with different types of music and sound effects this is another way in employment for video game designs.

5) Game Designer

Video game designers create the feel or experience of the video game that make it fun and exciting to play.

Video game designers should have an interest in video games and some artistic and programming skills.

Video game review: Battlefront (PC version)

June 15th, 2010

Battlefront is a game where you can play as a soldier in all of the major battles throughout the Star Wars films. The concept immediately grabbed my attention and I bought the game.

First of all lets get to the good stuff. The controls are fairly good, you can crouch, crawl and roll out of the way of oncoming fire and the camera view is 1st and 3rd person interchangeable. You can use three weapons that you carry with you, a rapid fire weapon that runs on limited ammo, a less powerful pistol that recharges after each shot, and electric or exploding grenades. You have wide range of vehicles such as AT-AT walkers, X-Wing fighter jets and Tie Fighters. I’d list the rest but I can’t find the names. An additional sniping and over-the-shoulder view is optional, whichever one you prefer. A very good thing to have in this game is a jedi hero on your side. Seriously, nothing can kill them except for knocking them off a cliff, blowing them up with grenades, or running them over. Sometimes when you’re injured or running low on ammo, a pilot will throw you a bacta capsule or ammo, which is good because you’ll be needing it.

Now I have to get to the bad meat of the game. It has a lot of balancing issues. Sometimes battles are so impossibly hard that the only way to win is to have difficulty on easy, assign a jedi hero and to hop into a vehicle and blast everything in sight. While at other times, battles are so easy that you can just fool around the whole time, not killing a thing and still win! The same thing goes for some of the vehicles, the AT-AT walker is impressive no doubt but I could move faster with 100 weights tied to my ankles! And you have to wait for every shot to charge up before you can fire. The flying vehicles are a real pain too because most of them can’t hover in mid-air and keep flying at the same pace without slowing down. To turn you have to slide your mouse in the right direction rapidly, which is also bad game design. Another thing to worry about is the Droidekas, the rolling droids that put up a round shield. Trust me, these guys are BAD news. If they aren’t dead before that shield’s up, people will start dying quick. To add to their frustrating difficulty, only blasts from vehicles and turrets can break through their shields and destroy them! I really wish that they hadn’t put them in the game, it makes it to hard for the Clones and to easy for the CIS. I also think that they could’ve created exclusive battlegrounds not in the movies and be a little more independent.

My final judgment for Battlefront is that if Pandemic had spent more time evening out the balance issues and had been a bit bolder with level design then this could have been much better. But if you like the concept then I would recommend it’s sequel, Battlefront 2. It has new features such as playing as a jedi hero, new levels and space battles!

A look at why Pac Man is the most popular video game of all time

June 7th, 2010

Pac Man is the most popular video game of all time and most people would consider it a classic. This arcade game was developed by Namco in 1980 and was first released in Japan where it was not a big success, to put it mildly. As soon as it was released in the United States, it became a huge hit both in the United States and in the rest of the world. It inspired not only the sale of many of the Pac Man games, as well as many different spin-off games, but also lots of other merchandise was developed including t-shirts, caps, bags, as well as an animated television series, music and even Pac Man pasta.

Up until the release of Pac Man, arcade video games had mainly consisted of so-called space shooters like Space Invaders or Asteroids. Pac Man opened up the door to a completely new and different kind of video game genre that happened to appeal to both males and females. Because of Pac Man many game designers realized that there was no need to be so conservative when designing new games, and it inspired them to come up with many different genres of games. They started making games that were more diverse, and for the first time they dared to use humor in their game play. In addition, they started to focus on games that would appeal to a wider audience than just teenage boys.

The widespread appeal is a major part of Pac Man’s popularity. Unlike many other video games from the 1980’s, as well as many of the more recent ones, Pac Man appeals to men and women of all ages. Another reason why this video game is so popular is that it is a very simple game that anyone can play, yet at the same time it is not overly simple nor does it get boring easily.

Pac Man has been able to stand the test of time, unlike many other eighties video games like Space Invaders. Hardly anyone plays those kind of games anymore, because they have become very dated and compared to today’s standards they are considered to be very boring. This cannot be said for Pac Man, which remains as popular as it was back in the 1980’s.

Even though these days you can buy many games that are far more sophisticated and of better quality than Pac Man, it is the simplicity of the game as well as its addictive components that makes people love it until this day. It is a game that does not require a great deal of skill, yet it is difficult enough that it needs your full attention. Pac Man has been imitated in a number of different ways, but no game has been able to truly improve on the original. Pac Man is the most popular video game of all time simply because it is the best game of all time.

Video Game Design Requires Multiple Talents

May 12th, 2010

If you’re a fan of video games, you may have thought about video game design as a career. What may surprise you is that this career requires a set of skills far beyond a love of games and a knack for using computers and video gaming systems.

Developing video games is a cost and time intensive process that draws on a variety of skills and talents that may surprise you. In fact, most developers with successful games under their belts are artistic and have good writing skills as well as a solid background in computer programming and design. If you are considering a career in video game design, consider the many aspects of game design and think about which area you would excel at:

Game Concept Design

This is an early phase of the process and is done primarily by writers and game concept specialists. These are the individuals who create the parameters for the game such as the overall goal or objective, what type of skills will be used in the game, etc. If you’ve ever thought you had an awesome game idea or felt that you could have improved on a game you’ve played, you might want to go into game concept design.

Game play and rules also fall under the concept area. No video game can be played without particular guidelines and rules. These can be quite complex; designers who are good at understanding and applying a variety of regulations as well as developing new ones are in high demand. Creativity is also needed so that rules can be both interesting and rational within the parameters of the game.

Layout and 3D Modeling

If you enjoy photo manipulation, Computer Aided Drafting and Design and artwork, you may like working on layout and design. Some companies hire individuals strictly to do backgrounds or characters for games in order to give a game a particular style or ensure realism. This aspect of video game design is what can give a stellar game a distinctive look and feel that inspires a great fan following.

Object placement is a part of layout that is primarily associated with the proper placement of significant objects that may have special powers, provide a key to the next level or a game or reveal a key secret to advancement. Some larger companies have individuals who focus on this sub-category of game layout.

Scripting and Plot Development

The dialogue and actions of characters in complex video games can make or break the success of the game. Scripting is the part of video game design that develops the actual dialogue for characters and keeps the action moving forward. Awkward or unrealistic scripting can be a death sentence, so scripters are central to the design of the game. This is similar to writing the script for a movie or play, so writing skills and an understanding of dialogue and character are essential.

Proper plotting moves the story forward and, like scripting, relies heavily on understanding human nature, motives and character. A plot in a video game may be incidental to the action. However, some games are becoming increasingly plot driven, but it must make sense and follow a recognizable and interesting thread that will keep gamers interested.

New Degrees Combine Skills

Because video game design has taken off in recent years and is now a billion dollar industry, the need for good designers is increasing. In the past, a game design team might have included writers with liberal arts degrees, artists and computer programmers who had to pull it all together. Today there are many colleges and universities that offer specialized video game design degrees. These degrees are valuable because they cover the many skill sets needed for success in the business. These skills include scripting, 3D art, story development, content development and animation by combining elements of several different disciplines into one comprehensive degree focusing on the needs of the video game design industry.

Wizards of the Coast collectible card games

April 27th, 2010

The one thing that Wizards of the Coast is famous for would be its line of trading card games (TCG) or collectible card games (CCG). It was trading card games that brought Wizards of the Coast to an unprecedented level of fame. The first CCG that came out was in 1993, three years after the founding of Wizards of the Coast by Peter Adkison. The game was known as Magic: The Gathering (MTG). It was the first collectible card game to come out. After fifteen years, MTG is still the most popular CCG around.

The next popular card game to be published by Wizards of the Coast was the Pokemon Trading Card Game. This was introduced to North American in 1998. The Pokemon Trading Card Game became just as popular as MTG. But, the Pokemon TCG was geared towards a much younger base of card players. It was released during a time where Pokemon was the craze. In 2003, Nintendo took back control of the publishing rights.

From 1996 until 2001, Wizards of the Coast published and circulated the BattleTech TCG which is based off of the BattleTech series. The play of the game was similar to MTG. However, the game is no longer in print.

In 1996, Wizards of the Coast would release Netrunner. It was designed by Richard Garfield, who also designed MTG. Currently, the game is out of print.

In 1997, the Dune CCG would be released. Originally, it would be released by the Five Rings Publishing Group. Wizards of the Coast would end up purchasing Five Rings and end up acquiring Dune. But, the game got canceled the following year in 1998.

From 2002 until 2006, Wizards of the Coast released a game called MLB Showdown.

In 2001, the Harry Potter TCG would be released based off of J.K. Rowling’s Harry Potter novels. It was released in conjunction with the first Harry Potter movie. However, the game is no longer in print.

In the same year, Wizards of the Coast released NBA Showdown and NFL showdown. Both games are out of print.

In 2003, Wizards of the Coast would release the Neopets TCG based off of the popular virtual pet website known as Neopets. So far, it seems that the Neopets TCG is still in print.

In 2004, Wizards of the Coast would be responsible for the North American release of the Duel Masters TCG. The game originally came out in Japan back in 2002. The card game is based off of the Japanese anime known as Duel Masters. The game played like MTG. However, creatures and spells are used to produce mana. Also, creatures cannot block unless they have the ability to block. Instead of life points, players have shields.

In 2005, Wizards of the Coast would launch the Codename: Kids Next Door TCG. This game would be based on the popular cartoon by Cartoon Network called “Codename: Kids Next Door.”

In the same year, Hecatomb was released. But, the game was discontinued the following year of 2006.

Wizards of the Coast was supposed to come up with the Star Wars TCG. However, it got put on hold.

Around 1994, Wizards of the Coast published another game designed by Garfield known as Jyhad. But, the game was abandoned in 1996. White Wolf would be published by White Wolf as Vampire: The Eternal Struggle.

In late 2005, the Xiaolin Showdown TCG would be released. This one was based off of the popular children’s cartoon series called Xiaolin Showdown.

Most of the CCGs are out of print. The few that remain in print are MTG, the Neopets TCG, and the Xiaolin Showdown TCG.

Rewarding Careers In Video Game Design

April 27th, 2010

Companies are interested in hiring those people who have a natural instinct of what makes a game good or bad, someone who knows how to design good games, a person who is passionate about playing video games. Secondly, while designing, one comes across many problems so they need someone with good problem solving skills. Last but not the least, companies need a person who can do things efficiently in a very short span of time, because of the fast paced competition in this industry.

Training Requirements

Not everyone can become a video game designer. It requires very specific training from a video game designing school. Many degrees are available online.
Colleges and universities offer degree programs and technical training in video games designing. These programs help you to develop various levels in the game from the beginning till the final stages. Technical training includes drawing, characterization, editing, interactive media and game design which strengthens your foundation for video game design.

Working Environment

Working as a video game designer involves working with a team of people from different fields who coordinate different aspects of the game to create a new video game. If you are interested in making a career in this industry you could choose from a wide range of positions. A storyboard or character artist works out the skeleton with sketches and paintings of the different elements of the game. For this you need advanced technical training in graphic design and computer animation, which helps you to put your ideas through.

Animators and character artist produce the characters of the game and give it a real look and feel with the help of 3D programs. Creating a new game is a long process and designing is one of the major stages. The team is made up of a lead designer and other level designers. It is the responsibility of the level designers to create the right environment at different levels of the game for the player. They perceive the design team’s vision of the game and create the necessary impact. They have to make the game exciting and engrossing. As the levels change, environment designers give the game a three dimensional quality. Texture artists give the flesh and skin to the various elements of the game. They see to it that the textures are convincingly fitted to their characters.

Programmers make the video game engine run. C++ is the preferred programming language. This is an essential part of video games. AI is helpful in creating different elements of the game. Interface designers create menus heads up display in the game. Sound and audio experts create the required dramatic sound effects of the game and set the right mood. Professional testers deal with bugs and other related problems.

With the help of specialized training in advanced graphic design and your passion for video games you will be able to bring your video game characters to life and use your conceptual skills to bring out the concept envisioned. This will prove to be a valued asset for creating new video games and give you the required cutting edge to succeed in this competitive industry.